Creatures P5.js Version 2
Each cycle, the whole map is processed and each creature updated on a clone of the original map. When different offsprings are trying to occupy the same space, they are all removed.
Bubble, World, Universe ... Whatever
Mutation Rate 1/
Crossover Rate 1/
- locA vs locA'
- locA vs locB'
- locA vs locC'
If a creature can see a neighbour, locC determines if it is an ally or a rival.
With a positive polarization, a creature gains energy by having allies around and loses energy by having rivals around. With a negative polarization, the effect is reverse.