Conway's Game of Life
This simulation is a cellular automaton where a grid of cells evolves over time based on simple rules. Each cell can be alive or dead, and its next state is determined by the states of its neighbours, showcasing how complex patterns can emerge from simple rules.
Cell Attributes and Life Cycle
Cell Properties
- State (alive or dead)
Life Cycle
Living cells appear as green, while dead cells are white. Each cell, alive or dead, interacts with its 8 neighbouring cells: top, bottom, left, right, and the 4 diagonals.
- Underpopulation: Any live cell with fewer than two live neighbours dies.
- Overpopulation: Any live cell with more than three live neighbours dies.
- Survival: Any live cell with two or three live neighbours lives on to the next generation.
- Reproduction: Any dead cell with exactly three live neighbours becomes a live cell.
References
All content on this page — including photos, videos, and field audio recordings — was created by Karl-Heinz Müller, a Montréal-based wildlife filmmaker, sound recordist, and photographer. Founder of MUUUH and Québec Sauvage, he has spent over a decade documenting Canada’s natural habitats through immersive soundscapes and wildlife films. Learn more about Karl-Heinz
Last updated: 2025-01-21