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Friends and Foes - Perception and Recognition Combined

This simulation combines perception and recognition mechanisms, allowing cells to first detect neighbours and then determine if they are friends or foes. Watch how different combined strategies compete and evolve over time.

Perception and Recognition

The simulation models two types of interactions between cells: perception and recognition. Perception determines whether a cell can detect a neighbor, while recognition classifies the detected neighbor as either a friend or foe.

Both perception and recognition are evaluated through gene comparison. In perception, if the genes are sufficiently similar, the other cell is perceived. The selected model determines which gene or set of genes is compared. In recognition, if the genes match, the neighbor is recognized as a friend. However, a mismatch does not necessarily imply a foe—foes are identified when the genes are sufficiently opposite.

Gene comparisons use a lenient approach: for similarity-based comparisons, the probability of a match decreases as genetic differences increase. Conversely, for opposite-based comparisons, the probability of a match decreases as genetic differences decrease. Based on the classification of the neighbour, fitness may be gained or lost.

Cell Attributes and Life Cycle

Cell Properties

Life Cycle

Models

Each model code represents a gene-matching pattern between cells, where single letters (A, B, C, D) indicate genes compared sequentially, and the "-OR" suffix means any single match suffices instead of requiring all matches. For example, "AA" matches if gene A matches the neighbour's A, while "ABCA-OR" matches if A matches B, B matches C, or C matches A.